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Ill-Tempered Loner // Howlpack Avenger (PRE-162S) - Innistrad: Crimson Vow Promos: (Double Faced Transform) Foil

Ill-Tempered Loner // Howlpack Avenger (PRE-162S) - Innistrad: Crimson Vow Promos: (Double Faced Transform) Foil

Creature — Human Werewolf // Creature — Werewolf
Rare
Grzegorz Rutkowski
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.


1R: Ill-Tempered Loner gets +2/+0 until end of turn.


Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

//

Howlpack Avenger


Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.


1R: Howlpack Avenger gets +2/+0 until end of turn.


Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Select Condition
From $0.22

Original: $0.62

-65%
Ill-Tempered Loner // Howlpack Avenger (PRE-162S) - Innistrad: Crimson Vow Promos: (Double Faced Transform) Foil

$0.62

$0.22
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Description

Creature — Human Werewolf // Creature — Werewolf
Rare
Grzegorz Rutkowski
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.


1R: Ill-Tempered Loner gets +2/+0 until end of turn.


Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

//

Howlpack Avenger


Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.


1R: Howlpack Avenger gets +2/+0 until end of turn.


Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)