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Reckless Stormseeker // Storm-Charged Slasher (PRE-157S) - Innistrad: Midnight Hunt Promos: (Double Faced Transform) Foil

Reckless Stormseeker // Storm-Charged Slasher (PRE-157S) - Innistrad: Midnight Hunt Promos: (Double Faced Transform) Foil

Creature — Human Werewolf // Creature — Werewolf
Rare
Manuel Castañón
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.


Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

//

Storm-Charged Slasher


At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.


Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Select Condition
From $0.36

Original: $1.03

-65%
Reckless Stormseeker // Storm-Charged Slasher (PRE-157S) - Innistrad: Midnight Hunt Promos: (Double Faced Transform) Foil

$1.03

$0.36
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Description

Creature — Human Werewolf // Creature — Werewolf
Rare
Manuel Castañón
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.


Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

//

Storm-Charged Slasher


At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.


Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)