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Suspicious Stowaway // Seafaring Werewolf (PRE-80S) - Innistrad: Midnight Hunt Promos: (Double Faced Transform) Foil

Suspicious Stowaway // Seafaring Werewolf (PRE-80S) - Innistrad: Midnight Hunt Promos: (Double Faced Transform) Foil

Creature — Human Rogue Werewolf // Creature — Werewolf
Rare
Jake Murray
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Suspicious Stowaway can't be blocked.


Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.


Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

//

Seafaring Werewolf


Seafaring Werewolf can't be blocked.


Whenever Seafaring Werewolf deals combat damage to a player, draw a card.


Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Select Condition
From $0.21

Original: $0.59

-64%
Suspicious Stowaway // Seafaring Werewolf (PRE-80S) - Innistrad: Midnight Hunt Promos: (Double Faced Transform) Foil

$0.59

$0.21
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Description

Creature — Human Rogue Werewolf // Creature — Werewolf
Rare
Jake Murray
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Suspicious Stowaway can't be blocked.


Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.


Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

//

Seafaring Werewolf


Seafaring Werewolf can't be blocked.


Whenever Seafaring Werewolf deals combat damage to a player, draw a card.


Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)